Got a hold of an interesting post with some information and shots of WindWaker on polycount. Short, but sweet. This footage probably came from the Dolphin emulator, which is really great and runs better than the Wii itself (if you're computer's good enough). Reminds me I need to keep playing Skyward Sword and post my own findings.
At any rate, here's a sample of what you'll find in the article, which you can read here. :
Additionally, there's a thread in which they try to replicate a waterfall in UDK right here.
Wednesday, September 12, 2012
Sunday, September 9, 2012
Hero
Sometime during the second semester, we worked on a movie still in order to get some practice in the way cloth folds. This one is from the Chinese film, "Hero".
I really like how the faces came out. I tend to struggle a lot when drawing faces, so I was really happy with these! Still rather satisfied, actually.
Friday, September 7, 2012
Nostalgia Drive
This was definitely one of my favorite projects for the second semester of freshmen year. The class? 3D Design for Game Art & Design. The assignment was to make a kitbash out of at least two different kits while incorporating at least one item that does not belong to any kits. The final product is meant to look much different from any of the two kits. A narrative in order to explain its function and purpose was also needed for this project.
I called mine: Nostalgia Drive
This vehicle is an experimental research device which grants the user the ability to physically travel through time. The current image shows the Nostalgia Drive with its back hatch open. In there reside two fuel tanks, generator, etc.
The machine allows for one to choose a time sector by selecting a point of divergence, however, due to the constant magnetic pull and push caused by Attractor fields, the point of arrival cannot yet be determined fully. In order to offset this problem, the Nostalgia Drive has been designed as a hybrid vehicle. This will lessen the risks of unexpected typological changes from one space boundary to the other in accordance with Geroch’s theorem.
Features:
- Sturdy metallic hull for durability, with thrice reinforced material for the cockpit that allows a one-way view from the inside to the outside of the machine.
- Three Vortex Diffusers mounted at the back of the vehicle, powered by liquid Mako.
- Two Gravity Distorters on larger wings for maximized stability and performance.
- Hydraulic-based top for easier access to fuel, generator, and extra supplies.
- Wind breaker functionality for front wings.
- Time Displacer and Regulator mounted on top of the machine to work in conjunction with a Gravity Distorter, employing an easier way of using Kerr type singularities to our advantage.
Fun Fact: The Fuel Tanks, Vortex Diffusers, and Gravity Distorters are all actually car air fresheners.
Wednesday, September 5, 2012
Recap ver. 1.1
First year at Ringling was quite the change. I transferred from Florida International University to do learn about an area that has interested me more since my early days.
But enough about that, here's some work:

First 2D Design project. We had to create a couple of abstract shapes-- both geometric and organic. We cut out various quantities and different sizes for those shapes out of black construction(?) paper and design the outer panels of this triptych as follows:
Left: Organic shapes.
Right: Geometric shapes.
Center: Connect both pieces sides using any combination of shapes that we had already used.
This was certainly not something I expected to do, but it was a fun project.
But enough about that, here's some work:

First 2D Design project. We had to create a couple of abstract shapes-- both geometric and organic. We cut out various quantities and different sizes for those shapes out of black construction(?) paper and design the outer panels of this triptych as follows:
Left: Organic shapes.
Right: Geometric shapes.
Center: Connect both pieces sides using any combination of shapes that we had already used.
This was certainly not something I expected to do, but it was a fun project.
Tuesday, September 4, 2012
One New Thing - Arduino Fun
Got my Arduino kit in the mail and immediately started looking everything over!
Here's what the case looks like:
I had already tried out the first circuit with Eddy's kit, but I want to do it over and take notes on it, so I'll be writing about that in another One New Thing post...But I do have a video of a simple blinking LED:
Monday, September 3, 2012
Turning Motion Into Music
The V Motion Project, developed by Jeff Nusz and Paul Sanderson, uses the Kinect as an instrument by tracking a person's movements and turning it into music. This happens in real time, with amazing visuals to illustrate the idea of an instrument being played.
You can read more about the process here.
Saturday, September 1, 2012
Game Production Roles - Research
Game Writer
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Duties
Writers work closely with the game design staff, usually under the senior game writer, lead game designer, and creative director. A Story Writer is primarily responsible for pitching creative and engaging stories, writing out game dialogue, and working with visual artists to fine-tune the realization of characters, environment, and props.
Responsibilities
Qualifications
Portfolio
Information Sources
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