Showing posts with label DFA. Show all posts
Showing posts with label DFA. Show all posts

Friday, May 2, 2014

Fool's Journey - Refined

Just turned in all DFA work today. Here's what I've got...

Isometrics:


Model Sheets:



Hero Assets:


Color Roughs:


Process:



Thursday, April 17, 2014

Character Update

Here's the current look for my hero asset:

3/4th view
3/4th BACK detail

Still have to finish the back view, btu that's the current detail on the back of her parka.

Wednesday, April 2, 2014

Moving Forward - Fool's Journey

I'm quite happy that I get to move forward with Fool's Journey of all things! I like Rhythm Rider too but this one is calling to me.

Here's some current work for it:




Friday, March 7, 2014

Key Moments Update

Death Solving the Cryptex


Death Runs away from flooding hallway


Death Returns to Torture Chamber, which is now covered with fresh blood


Operator's Command Console Glitching Out


Wednesday, November 13, 2013

Boss Character Renders

These are the 7 silhouettes I picked for refinement. 



Anatomy can be pushed further, but here it is!


So far, I think I'm going with the undead sea unicorn for design lock.

Sunday, November 10, 2013

Silhouettes - Boss Character


Exploratory silhouettes for my Boss character. Also playing around with the Lasso Tool for most of them.

Thursday, October 31, 2013

Storytelling progress...

Still heavily a work in progress. The ferris wheel keeps messing me up...
I need to rework teh buildings and stray from regular, new yorkesqued buildings. Also need to push my composition a bit more.



Wednesday, October 9, 2013

COMP Redesign

Had to use an object and redesign it to fit a specific world. I chose to use my HTC G2 with Google and make it into a COMP headset for the Megaten universe. I'm pretty happy with it.


Tuesday, September 17, 2013