Sirdarian: Process Blog
SIRDARIAN: A process blog for content created by Stivaly Darian Arenas.
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Tuesday, March 26, 2013
Particle Systems: Explosion
We've been dabbling into particle systems with unreal cascade. Following Eat3D's tutorials for explosions, I tinkered with the settings and made this:
I'll be using it in my racing level for when the cursed monsters get destroyed.
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