I've been looking at the default UDK leaf particle system to make my own for the racing game. I had previously attempted to make particles for falling leaves, but I am still not entirely satisfied with it-- so I went ahead and looked for more reference.
Cherry blossoms blizzard - they fall way faster at 3:35 - 4 minutes in
Ideally, I'd like to make something everyone can use, so I looked at these for general reference as well:
While there is no specific tutorial on falling leaves, I believe that Eat3d's Creating Dust Particles tutorial should help me out in making more believable particles.
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