Here's a little something we've been working on for game design. We had to pitch a game with a short trailer we created using existing UDK assets (minus the puzzle section).
Tuesday, November 26, 2013
Friday, November 22, 2013
An interrupted introduction
I've been reading this book on writing and designing for games. This book offers practical discussions, methods, and solutions of how to integrate game design and story so that they work together. This is something that I find particularly challenging, so I'll be going over some exercises to help me focus and narrow down ideas for prepro.
Action Item (Alpha) - Play a game
"Within the next day, make time to sit down and play a game, preferably a console title. Give yourself at least a half hour. When you are done, write a brief summary of the experience."
Wednesday, November 13, 2013
Boss Character Renders
These are the 7 silhouettes I picked for refinement.
Anatomy can be pushed further, but here it is!
So far, I think I'm going with the undead sea unicorn for design lock.
Tuesday, November 12, 2013
Intel Workshop
So this Saturday, my brother Eddy came down with Cooksey to give a talk and a workshop in behalf of Intel. We got through some basics on using Processing by learning how to make interactive cubes that continuously change color and rotate. They also expand and shrink back down to original size whenever the user clicks on them.
Sunday, November 10, 2013
Silhouettes - Boss Character
Exploratory silhouettes for my Boss character. Also playing around with the Lasso Tool for most of them.
Friday, November 8, 2013
Sephirot Trailer
Trailer for game in collaboration with Noa Belfer.
You play as an Esper with the ability to see brief flashes of the future. Your visions allow you to see the infected cores that plague the Sephirot-- the Tree of Life.
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