Showing posts with label Intel. Show all posts
Showing posts with label Intel. Show all posts
Tuesday, November 12, 2013
Intel Workshop
So this Saturday, my brother Eddy came down with Cooksey to give a talk and a workshop in behalf of Intel. We got through some basics on using Processing by learning how to make interactive cubes that continuously change color and rotate. They also expand and shrink back down to original size whenever the user clicks on them.
Saturday, December 8, 2012
Intel Workshop - Projection Mapping
Today was quality.
We got a basic run down on how projection mapping (projecting interactive / video content on the environment) works.
Here's one of the end results
This is an example of a Processing sketch being projected on to some (BSP!) boxes. The sketch makes it so that the visuals react to audio.
We got a basic run down on how projection mapping (projecting interactive / video content on the environment) works.
Here's one of the end results
This is an example of a Processing sketch being projected on to some (BSP!) boxes. The sketch makes it so that the visuals react to audio.
Friday, December 7, 2012
Intel Workshop - Programming for Artists
Got to attend the first part of the Programming for Artists workshop by Intel's Perceptual Computing Group (shut out to Chris Rojas, Seth Gibson, and Annie Harper!)
Using Processing (an open source programming language and environment for people who want to create images, animations, and interactions), we went over some basic ways to manipulate code to draw various types of circles (and boxes). Fun thing to note is that Processing works with Arduino (which I've been twiddling with this semester)
Using Processing (an open source programming language and environment for people who want to create images, animations, and interactions), we went over some basic ways to manipulate code to draw various types of circles (and boxes). Fun thing to note is that Processing works with Arduino (which I've been twiddling with this semester)
Result of the sketches under the cut:
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