Showing posts with label 3D JUNIOR. Show all posts
Showing posts with label 3D JUNIOR. Show all posts

Wednesday, March 5, 2014

Boss - Rigging Time

Just got him attached to the rig. Posed him around without any changes to the weights and um:


Not bad, to be honest. I expected more funky things happening.


...Maybe it's better with the tail curled in one direction...


I think I'll go with this one...

Boss - Texture Update





Updating texture for this dude, trying to make his flesh look somewhat more decaying rather than...fresh meat, I guess?

Wednesday, December 4, 2013

Ice Material with Tessellation and Reflections

So I've been stuck for the longest time on getting this icy material to look right and get things looking nice..

So I ended up making to vertex paint hard ice on interchangeable textures and even add icicles!


Not pictured above are regular set up for lerping textures-- using A for non-icy sections, B for the corresponding iced over stuff, and the alpha on the red channel for vertex painting. I have the icicles exclusively on the blue channel with the options of changing the length and amount of icicles as well as an option for using face normals to make them jut out instead of just a down vector.







Could still probably use some work but it worked pretty well on my hero asset.

Monday, October 28, 2013

COMP Redesign

The cleaner look wasn't cutting it, so I went with a more grungy look for now. I'd like to update it and try to pull off the cleaner look anyway.



Thursday, October 24, 2013

Monday, October 21, 2013

Modular Kit Update

I wasn't really satisfied with the finished product for my mod kit, so I went back to fix some things-- namely textures. I feel it's a tad more appealing now-- but the barrels are still kind of dark.




Monday, October 14, 2013

WIP - Headset


Now able to fit an actual head. Also smoother. Need to move on to the lowpoly pronto.

Thursday, October 10, 2013

WIP - Headset



Currently working on modeling the headset I designed in DFA. Need to fix the cables and tigthen up some things on the earpiece still, but it's getting there.

Thursday, September 12, 2013

Jobox + Vertex Paint



Completed jobox model with vertex painting to show a clean version that can get corroded and filthy. Made two materials using eight 256x256 textures each.

Monday, August 26, 2013

3D WIP

Brought what I had into UDK just to double check the snapping. Went back and adjusted a pivot point on the standing support part of the shelves. Started playing with some constructs...


Also changed up the barrel so that it resembles a 55 gallon drum more.


Trading up the smaller shelf pieces in favor of a palette and a (soon to be) saran wrapped box.




Played around with some more constructs



I'm going to need another piece for trim...
Will post rough uv tries in a bit--

EDIT: UDK continues to give me a weird graph error and it won't save my maps....
It also says I'm importing....old versions of FBX?

Gotta remake constructs, thanks UDK.



REAL TALK: THIS MESSAGE IS THE LITERAL BANE OF MY EXISTENCE SINCE AGES AGO and I do not know how I keep summoning it. 

Saturday, August 24, 2013

Constructs and texture updates

Happily made some constructs that actually stayed this time around. 

Started out with some decked-out shelves...
...then moved on to making a small warehouse, using the pieces for the shelves as wall and ceiling parts...

Ah, I did also go back to soften the edges on the barrels and spent far too long re-arranging my UV space from one 1024 to four 512 with tileable space....is this worth it? I just don't know.

Thursday, August 22, 2013

Modularity Testing

Got some feedback on my current progress. Here's what we've got thus far:

your modularity is very solid.
The pieces match and you have a half size for making new things.

What I don't understand is why the racks have such small shelf like wood planks. if a shelf/rack in real life would need a full shelf no?

The kit itself is very good though. clean pieces.
i've made some pretty cool constructs :]
-Luis F. Gutierrez


Very modular
The only problem i have is that the two fences have nubs sticking out at the bottom which could cause problems for the modular kit. Just
saw them of and pow they've become more modular.
 The kit over all is fantastic
-gabriel gomez