Showing posts with label WIP. Show all posts
Showing posts with label WIP. Show all posts

Wednesday, October 16, 2013

Sephirot Layout

Came out with this idea for the Sephirot layout. Essentially, the roots kind of circle around the tree, spiraling downwards in a sort of spider-web fashion. The blue lines correspond to roots the player can walk on, and red are roots that are so corroded they'd disappear if a player tried to walk on them. The green circles show the correct path down to the center. I have yet to figure out exactly at which locations the platforms with the obstacles would be but I like this idea so far.


Gotta love gridlines.

Monday, October 14, 2013

WIP - Headset


Now able to fit an actual head. Also smoother. Need to move on to the lowpoly pronto.

Wednesday, March 13, 2013

Character WIP


Working on this guy's face still
I think the lips are too small but at least they resemble....lips a bit more.
Should probably smooth him out a bit more but wow! Lips are difficult

Thursday, January 17, 2013

Re-do and work in class

I ended up restarting the car since I had been using pretty awful top views of it. Found a much better top view (blueprints, yeehaw! Big thanks to Matt) and the other was getting...pretty messy. Wish I had gotten a big farther, meh.


Tuesday, January 15, 2013

Modeling START

Here are my beginning attempts at modeling THIS:

Bizzarrini 5300 GT Strada

Still looking for a top view. Why......

Ah, it's a start!
Plopped it into UDK and um that's kind of small, isn't it? Must make it bigger...


Wednesday, November 7, 2012

PnP - Box Art Cover Process

I decided to try something new for my cover...here are some shots with my progress:

Started with remotely thick strokes trying to shape up the overall composition. The bridge/structure thing was kind of...interesting at this point.