Showing posts with label 3D sophomore. Show all posts
Showing posts with label 3D sophomore. Show all posts

Monday, April 8, 2013

Rigging WIP

Still working on my character rig made to fit the UDK skeleton

I'm not exempt from making my character dance


Wednesday, March 27, 2013

Texturing

Trying to texture this guy in 3Dcoat...


Testing in UDK (gotta fix my AO and normals!)


Saturday, March 23, 2013

Sunday, March 17, 2013

WIP

Still have to fix the sandals and bow stuff more. Not entirely satisfied with the face yet.




Friday, March 15, 2013

WIP

I don't even know what to name these anymore but at least the face is slightly....better.

His nose and mouth are too small though....

Wednesday, March 13, 2013

Character WIP


Working on this guy's face still
I think the lips are too small but at least they resemble....lips a bit more.
Should probably smooth him out a bit more but wow! Lips are difficult

Monday, February 18, 2013

Monday, February 11, 2013

Wednesday, January 30, 2013

UV Layout

  UV Layout, here we go


I think I might be missing some pieces...but int he mean-time...I've got this


Thursday, January 17, 2013

Re-do and work in class

I ended up restarting the car since I had been using pretty awful top views of it. Found a much better top view (blueprints, yeehaw! Big thanks to Matt) and the other was getting...pretty messy. Wish I had gotten a big farther, meh.


Tuesday, January 15, 2013

Modeling START

Here are my beginning attempts at modeling THIS:

Bizzarrini 5300 GT Strada

Still looking for a top view. Why......

Ah, it's a start!
Plopped it into UDK and um that's kind of small, isn't it? Must make it bigger...


Thursday, December 6, 2012

Portfolio Update

Added more beauty shots and contact sheets for props and building kits to my portfolio.
Here's a few of them:




Some props and building sheets under the cut:

Thursday, November 29, 2012

Aztec Dino World WIP

Some beauty shots we had to submit to see our progress on set-dressing


Too much red. Wagon and bones are competing with each other. Need more set-dressing on the right.


Textures too busy. Too much red still.


Stretchy textures in back (terrain why). Again too busy-- kinda bright.

Thursday, August 30, 2012

Alleyway Pitch

I had initially thought about using Hashima Island as the main setting for the ally pitch. 


It's an abandoned island shaped like a battleship, formerly used to mine coal. I first stumbled upon Hashima island probably around two years ago via this article on Vice. Some people hop on over and sneak on to the (at the time off-limits) island. The images stayed with me and popped back into my head at the time the project was brought up.

I continued to look into abandoned places and stumbled upon a book on the Ruins of Detroit. Inspired, I began mashing up different architectural forms from both Detroit and Hashima. I stumbled upon some Hong Kong alleys as well and well, this was the result:




The general concept for this is as follows: This alleyway is one populated by the mole people of urban legends: people who have taken shelter in underground, abandoned facilities and created their own little society of sorts. The culture that developed has taken to using the rail tracks provided in order to thrive in a different form of entertainment: mine cart racing.  

The whole mole people thing is pretty interesting since it's not set in any sort of post-apocalyptic world. They're just homeless people forced to move farther underground. Many of them have made tunnels, subways, etc. into their place of living before and during our current time period.

If given the chance, I'd like to give Jennifer Toth’s “The Mole People: Life in The Tunnels Beneath New York City” a try.