Friday, October 11, 2013

Disco Church Inferno

Trailer done to sort of explain the story and introduce the mechanics of my toy pitch.



Still needs some adjustments. Can hopefully get those done by next class and resubmit.

Thursday, October 10, 2013

WIP - Headset



Currently working on modeling the headset I designed in DFA. Need to fix the cables and tigthen up some things on the earpiece still, but it's getting there.

Wednesday, October 9, 2013

COMP Redesign

Had to use an object and redesign it to fit a specific world. I chose to use my HTC G2 with Google and make it into a COMP headset for the Megaten universe. I'm pretty happy with it.


Tuesday, September 17, 2013

Thursday, September 12, 2013

Jobox + Vertex Paint



Completed jobox model with vertex painting to show a clean version that can get corroded and filthy. Made two materials using eight 256x256 textures each.

Tuesday, September 10, 2013

Toy Pitches

Pitch 1 - Magnetic Field

Concept Statement: "Use the invisible forces to push your way through to the top."

Setting/Mood: Dark, grimy, messy. A closed space with a lot of objects to use and break through walls and the like.

Brief Backstory/Ideas: You remember nothing of how you got here, and the more you try to recall it, the more your head feels like it'll split open. You reach out your hand and the objects around the room fly around you, opposite forces working together and creating a spark. You make a fist and the objects stop their frantic spinning to lash out at the rest of the room, breaking through the debris blocking your way. Determined, you use your new-found powers to seek a way out.

Obstacle Ideas: Objects you can only break after gathering a specific item. Perhaps making it so that you can toggle the sort of objects you want to rotate around you? Or maybe that would be shooting myself in the foot. It would be neat if I could make it so that things spun faster around you the longer they were on you.

Quick Video of Mechanics:



By pressing the assigned key, "F", you can enable and disable the force field around the player. This attracts KActors all over the place, yeehaw!

Bonus death sequence video because I am actually 9 years old.



Pitch 2 - Falling platforms and switches

Concept Statement: "Race to the finish!"

Setting/Mood: Dark, grimy, messy. A closed space with a lot of objects to use and break through walls and the like.

Brief Backstory/Ideas: Hop over falling platforms, picking up cargo and bringing it to the the switch.

Obstacle Ideas: Timed? Multiple cargo corresponding to different switches? Different paths can be taken to reach different switches.

Quick Video of Mechanics:


Pitch 3 - Lit Up Sound Pad

Concept Statement: "Remember the Tune, Escape the Room"

Setting/Mood: Dark techno dungeon style

Brief Backstory/Ideas: At the start of the level, certain plates will light up. The player must then re-create the correct pattern to unlock the door and escape the room.

Obstacle Ideas: Certain plates light up in a set formation to confuse the player.

Quick Video of Mechanics:

Monday, August 26, 2013

3D WIP

Brought what I had into UDK just to double check the snapping. Went back and adjusted a pivot point on the standing support part of the shelves. Started playing with some constructs...


Also changed up the barrel so that it resembles a 55 gallon drum more.


Trading up the smaller shelf pieces in favor of a palette and a (soon to be) saran wrapped box.




Played around with some more constructs



I'm going to need another piece for trim...
Will post rough uv tries in a bit--

EDIT: UDK continues to give me a weird graph error and it won't save my maps....
It also says I'm importing....old versions of FBX?

Gotta remake constructs, thanks UDK.



REAL TALK: THIS MESSAGE IS THE LITERAL BANE OF MY EXISTENCE SINCE AGES AGO and I do not know how I keep summoning it.