Thursday, November 29, 2012

Aztec Dino World WIP

Some beauty shots we had to submit to see our progress on set-dressing


Too much red. Wagon and bones are competing with each other. Need more set-dressing on the right.


Textures too busy. Too much red still.


Stretchy textures in back (terrain why). Again too busy-- kinda bright.

Tuesday, November 13, 2012

Print & Play - Tartarus Master

At long last...It is done...!

For the Print and Play version, just download and print this file. More images under the cut.

Saturday, November 10, 2012

PnP - Class Test

Today our games were due! We got together at the lounge and played some games~ Here they are, all lined up and ready to rumble~

Here's mine, for the record:


Used a wooden monopoly box I've had since...middle school. It was actually a gift so I feel..kind of bad about using it but at the same time, it's getting used for a much greater purpose...! (I don't play monopoly much, oops)

My phone was being...rather uncooperative, but I did manage to save this image to capture what the day was like:


Wednesday, November 7, 2012

PnP - Box Art Cover Process

I decided to try something new for my cover...here are some shots with my progress:

Started with remotely thick strokes trying to shape up the overall composition. The bridge/structure thing was kind of...interesting at this point.

Wednesday, October 31, 2012

Changes?

I think I mentioned before that I was unsure as to the theme of my game-- mostly because the idea of trickster gods duking it out doesn't really have much to do with the game mechanics. I'm also in a big "Escape the room!" mode and I think I really need to get it out of my system.

So instead...the heads of major mythologies stick a bunch of "criminals" in a dungeon of sorts. Using the "prisoner's dilemma", they would have to cooperate or betray each other to get out.

Or maybe just take over

I FEEL LIKE I AM SHOOTING MYSELF IN THE FOOT but I need this here so I can remember what I thought of. Goodbye.

Tuesday, October 30, 2012

PnP - Theme

We're touching up on theme, motifs, and symbols--which is great because I'm a huge sucker for stories...and now I'm having a difficult time picking one as an example of a strong, unifying theme...

Let's go with


If you've never played 999, the easiest way to explain it is to say it's kind of a mix of the films Saw and Cube. This game's a visual novel using "choose your own adventure" styled mechanics with a point and click interface that has you solving puzzles and trying to unravel the plot.