Tuesday, July 7, 2020

Elements of Play

Just recently started the "Create Expressive Video Games course" by CodeLiberation. Hoping to reignite that gamedev spark within me. Here are some notes and exercises on Elements of Play:

What is a game? Games are composed 4 main elements. Objects, Actions, Goal, and Rules. For a game of tic-tac-toe, these would be the breakdown:


Tic-tac-toe is used to illustrate the four elements of play in a game, with Objects, Actions, Goal and Rules as outlined in the description above
Tic-tac-toe is used to illustrate the four elements of play in a game. Illustration by Maria Than.

With these things in mind, let's examine the game "Love Letter"


ACTIONS: Drawing cards and playing cards for their effect.

RULES: You must always draw a card and discard one per turn. You must apply that card's effect, even if it's bad for you. All discarded cards must remain in front of the player who discarded, overlapped slightly so that it's clear in which order they were discarded. If a player is knocked out, they discard their hand face up and take no more turns until next round. A round ends if the deck is empty, or if all but one player are out of the round, in which case that remaining player would win. If deck is empty, all players show their hands and whoever has the highest value card wins the round. Honesty is key to a fun game!

GOALS: End up with the highest value card per round. Player who obtains the most tokens at the end of the game wins (how many tokens is based on # of players.

OBJECTS: Cards, affection tokens

Now, if I were to change up one rule to change it, I'd say turning your discarded cards face down each time you discard a new one (leaving the recently discarded one face up). This is already a deduction game, so having the other cards face down would also add an element of trying to remember all the cards that have already been played. Love Letter, hard mode (for me anyway, my memory sucks for such things!)


Friday, May 2, 2014

Fool's Journey - Refined

Just turned in all DFA work today. Here's what I've got...

Isometrics:


Model Sheets:



Hero Assets:


Color Roughs:


Process:



Saturday, April 26, 2014

APPROVED - FOOL'S JOURNEY

I just got news that Fool's Journey was approved as my senior thesis!

You can find my presentation explaining the pitch right here.

This is my final animatic:

Wednesday, April 23, 2014

Fool's Journey - Updates before final faculty crit

Iterating non-stop on my animatic. We had to reshoot the audio. Some of my own shots could be better but ah, the struggle is real.



One thing I can say for sure is I am SO glad I went for the GDC panels on directing voice acting because that made the whole process go by SO much more smoothly!

Shoutout to Kanra, Death's voice actor, for putting up with me to make sure we get the clearest reading going!

Change log:
Used a cut instead of zoom at 530
Logo added at the end
Cut to door closing (eliminated her walking towards the door)
Hold on electric chair
Cut one frame out and held longer for shots before electric chair 1583 1660
Updated VO to match character more + more instances of "calm down"

To-Do:
Add another shot exploring sequence (possibly ladder switch)
Add map HUD for 960 and 1290

I mean technically probably more than that but those are THE main concerns. I will likely also update the security camera hud. A simple "REC" feels so lazy. I'll throw in a few more lines or something.

Monday, April 21, 2014

Mock Crit - Fool's Journey

Current state of my animatic for Mock Crit:



Still got a few notes to work on for final faculty crit:

- pose and bike jacket changes age and confidence, consider making more vulnerable
- cut instead of zoom at 530
- need logo at end
- fools slowly looks up ... needs to replace
- add another shot exploring sequence
- add tint of blue  to water 1319
- cut to door closing
- hold on electric chair
- hold on some frames a little longer 1583 1660
- add mask to tv noise
- use VO cue and hud element to clue in "calm down" is game element
- 1256 mess up the ladder sequence  ... having to change ladders
- use the opening sequence from non-linear montage

Saturday, April 19, 2014

Fool's Journey - Assemblage Trailer

Here's an update on my animatic



Tried a different storytelling type but it still needs dialogue to tie everything in. Besides the whole "nine hours" thing.

I still have the linear segment, will update that next, since I already have all the shots. I just need to fix them up in the time line!

Thursday, April 17, 2014

Character Update

Here's the current look for my hero asset:

3/4th view
3/4th BACK detail

Still have to finish the back view, btu that's the current detail on the back of her parka.