Wednesday, October 17, 2012

LP - Dungeon Dice Monsters

Today I decided to revisit DDM (the GBA version in this case) and take notes on certain rules in game:

Turn Order

  • Roll dice
  • Summon / Make paths
  • Movement
  • Combat
  • End turn
Summoning
  • You need to roll at least 2 summon dice of the same level to summon a monster
Attack / Level 1 Summon / Level 1 Summon

Paths
  • MUST be on an adjacent square to another path that you own
    • The first one must always be next to the Dice Master
  • Can be placed in whatever direction you like
  • Cannot be placed over other paths-- not even your own. They must fit perfectly on the grid
Dice Master starting point
Incorrect monster placement
Correct monster/path placement
Monster after being placed on the board

Actions

  • Defined by number of dice rolled with that given command, or "crests"
  • Monsters can activate their special abilities so long as you have enough magic crests
  • Any monster can kill the Dice Master
    • Every attack takes away one heart
    • Dice Masters have 3 life points


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