Today I decided to revisit DDM (the GBA version in this case) and take notes on certain rules in game:
Turn Order
- Roll dice
- Summon / Make paths
- Movement
- Combat
- End turn
Summoning
- You need to roll at least 2 summon dice of the same level to summon a monster
Attack / Level 1 Summon / Level 1 Summon |
Paths
- MUST be on an adjacent square to another path that you own
- The first one must always be next to the Dice Master
- Can be placed in whatever direction you like
- Cannot be placed over other paths-- not even your own. They must fit perfectly on the grid
Dice Master starting point |
Monster after being placed on the board |
Actions
- Defined by number of dice rolled with that given command, or "crests"
- Monsters can activate their special abilities so long as you have enough magic crests
- Any monster can kill the Dice Master
- Every attack takes away one heart
- Dice Masters have 3 life points
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