Saturday, January 12, 2013

30 min sketch - Shileska

Trying to get used to digital painting.... Still looking for settings I'm more comfortable with.

Thursday, January 10, 2013

Stunt Time

In my search for car / racing / vehicle stunts (there's so much stuff out there, it's crazy), I've stumble upon a few Chevy Sonic Stunts. Here they had a campaign in which people could click to push a car attached to a bungee cord off a makeshift platform. I like the idea of having the player have to mash buttons or something in order to either make something happen (charge?) or to avoid a disaster (pulling away from something that caught you that will throw you to your doom!)



That's just neat. Might be interesting to have some sort of bungee jump styled action that actually releases the player (cable snaps?? grabbed by an invisible entity??) as they get closer to the track from a very high point.


Speaking of being released-- the fast and furious has some examples of crazy drifting-- but what I really like is how about 18 seconds in they barely bust out from a garage. Close calls are always exciting.


Snowboard Kids is a racing game that makes use of a lot of shortcuts that are often a little harder to navigate than the regular path BUT the type of "ground" is one in which your snowboard will move faster in).  48 into the race, the player takes one of the many shortcuts in the Night Highway.



Not a racing game but some of these stunts are pretty crazy. There's a lot of air time in these videos-- so much it's rather insane. 2:47 into the video, they go through a neat loop ramp on top of a building. The loop also seems to be suspended in mid-air????


Megaman X4-- while not technically a racing game, I do remember that you had to ride on some sort of fancy motorcycle thing to get to the boss. There are numerous times in which the player must jump over bombs and shoot down crates in order to get by. The path also tends to split into an upper and lower area-- with the lower area usually consisting of said bombs and crates blocking the path and the upper level is mostly ramps you have to jump onto in order to avoid said bombs and crates.

Saturday, December 8, 2012

Intel Workshop - Projection Mapping

Today was quality.

We got a basic run down on how projection mapping (projecting interactive / video content on the environment) works.

Here's one of the end results


This is an example of a Processing sketch being projected on to some (BSP!) boxes. The sketch makes it so that the visuals react to audio.


Friday, December 7, 2012

Intel Workshop - Programming for Artists

Got to attend the first part of the Programming for Artists workshop by Intel's Perceptual Computing Group (shut out to Chris Rojas, Seth Gibson, and Annie Harper!)

Using Processing (an open source programming language and environment for people who want to create images, animations, and interactions), we went over some basic ways to manipulate code to draw various types of circles (and boxes). Fun thing to note is that Processing works with Arduino (which I've been twiddling with this semester)

Result of the sketches under the cut:

Thursday, December 6, 2012

Portfolio Update

Added more beauty shots and contact sheets for props and building kits to my portfolio.
Here's a few of them:




Some props and building sheets under the cut:

Tuesday, December 4, 2012

Tartarus Master - Revised Commercial

Changes:

  • Animations added to text and chain scenes
  • Sound cues added to chain scenes
  • Lowered the amount of times the logo blurred at the end (it also fades out now instead of cutting to black)


Monday, December 3, 2012

Game Commercial + Portfolio Update



We had to make a commercial for our board game. This is what I turned in-- although it needs some adjustments (I took out the animation in the final edits wow good job, self!)

Also just finished setting up my portfolio site, which can be found here.

Need to fix up the images I'll be using for it, but here's a list of things to come:
  • Contact Sheets
    • Building Kit
    • Prop Kit
  • Map shots
  • Board game images