Monday, April 22, 2013
Attract Trailer - Rough Edit
1st take on the attract trailer
Some shots are too long still-- need more cuts matching on the music.
Will update once the final is ready.
Tuesday, April 9, 2013
Moonbot Project
Monday, April 8, 2013
Rigging WIP
Still working on my character rig made to fit the UDK skeleton
I'm not exempt from making my character dance
Saturday, April 6, 2013
Reference: Attract Trailers
First up, Devil May Cry 4:
Here we get to see some bits of gameplay and a lot of cutscenes. Enjoyable trademark music amps up the atmosphere along with some general idea of the world, what the story is about, very brief glimpse at different characters and what you'll be doing for the game (namely kicking demon booty). You also get to see a lot of really flashy moves that you can do in-game as well as some of the weapons you'll be getting.
This attract trailer shows cars spinning out at times as well as scenery. Mostly focused on the cars, but still shows nice mixed shots.
...as a bonus, this DMC HD Collection trailer shows a nice mix of the different games together-- which could be used for putting together different levels and the like; with defining music for different tracks
aaaaand this Silent Hill one shows a lot of really nice gameplay (and I really like this song)
Here we get to see some bits of gameplay and a lot of cutscenes. Enjoyable trademark music amps up the atmosphere along with some general idea of the world, what the story is about, very brief glimpse at different characters and what you'll be doing for the game (namely kicking demon booty). You also get to see a lot of really flashy moves that you can do in-game as well as some of the weapons you'll be getting.
This attract trailer shows cars spinning out at times as well as scenery. Mostly focused on the cars, but still shows nice mixed shots.
...as a bonus, this DMC HD Collection trailer shows a nice mix of the different games together-- which could be used for putting together different levels and the like; with defining music for different tracks
aaaaand this Silent Hill one shows a lot of really nice gameplay (and I really like this song)
Friday, March 29, 2013
Particle Systems: Falling Leaves
I've been looking at the default UDK leaf particle system to make my own for the racing game. I had previously attempted to make particles for falling leaves, but I am still not entirely satisfied with it-- so I went ahead and looked for more reference.
Cherry blossoms blizzard - they fall way faster at 3:35 - 4 minutes in
Ideally, I'd like to make something everyone can use, so I looked at these for general reference as well:
While there is no specific tutorial on falling leaves, I believe that Eat3d's Creating Dust Particles tutorial should help me out in making more believable particles.
Wednesday, March 27, 2013
Tuesday, March 26, 2013
Particle Systems: Explosion
We've been dabbling into particle systems with unreal cascade. Following Eat3D's tutorials for explosions, I tinkered with the settings and made this:
I'll be using it in my racing level for when the cursed monsters get destroyed.
I'll be using it in my racing level for when the cursed monsters get destroyed.
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