Some quick sketches of each other caricature style.
Friday, December 6, 2013
Thursday, December 5, 2013
Wednesday, December 4, 2013
Ice Material with Tessellation and Reflections
So I've been stuck for the longest time on getting this icy material to look right and get things looking nice..
So I ended up making to vertex paint hard ice on interchangeable textures and even add icicles!
Not pictured above are regular set up for lerping textures-- using A for non-icy sections, B for the corresponding iced over stuff, and the alpha on the red channel for vertex painting. I have the icicles exclusively on the blue channel with the options of changing the length and amount of icicles as well as an option for using face normals to make them jut out instead of just a down vector.
Could still probably use some work but it worked pretty well on my hero asset.
Not pictured above are regular set up for lerping textures-- using A for non-icy sections, B for the corresponding iced over stuff, and the alpha on the red channel for vertex painting. I have the icicles exclusively on the blue channel with the options of changing the length and amount of icicles as well as an option for using face normals to make them jut out instead of just a down vector.
Could still probably use some work but it worked pretty well on my hero asset.
Tuesday, November 26, 2013
Pitch Black - Trailer
Here's a little something we've been working on for game design. We had to pitch a game with a short trailer we created using existing UDK assets (minus the puzzle section).
Friday, November 22, 2013
An interrupted introduction
I've been reading this book on writing and designing for games. This book offers practical discussions, methods, and solutions of how to integrate game design and story so that they work together. This is something that I find particularly challenging, so I'll be going over some exercises to help me focus and narrow down ideas for prepro.
Action Item (Alpha) - Play a game
"Within the next day, make time to sit down and play a game, preferably a console title. Give yourself at least a half hour. When you are done, write a brief summary of the experience."
Wednesday, November 13, 2013
Boss Character Renders
These are the 7 silhouettes I picked for refinement.
Anatomy can be pushed further, but here it is!
So far, I think I'm going with the undead sea unicorn for design lock.
Tuesday, November 12, 2013
Intel Workshop
So this Saturday, my brother Eddy came down with Cooksey to give a talk and a workshop in behalf of Intel. We got through some basics on using Processing by learning how to make interactive cubes that continuously change color and rotate. They also expand and shrink back down to original size whenever the user clicks on them.
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